Tart: more items

Here’s the tart with custard cream and blueberries. I made a titanium mug and plate. The table is meant to be a wood grain style plastic table. Notice the Eevee shadows don’t even line up on the far edge of the mug.


Tart: Adding Some Fruit

Deciding on the fruit took way too long. My method for making the strawberry was to make the seed in to particles, then enlarge those shapes and do a boolean subtraction from the red surface. The viewport rendering took way to long. I decided to use fewer seeds to test the rendering. The arrangement of the seeds is too random, maybe I could have done a crisscross weight paint. I will do another topping.


Homework: Tart

For the homework part of this lesson we have to make our own version of what was done in the Donut scene. I’m picking a Tart. I drew the shape in Affinity Designer using the sprocket tool.


LuxCore

Eevee
Cycles
LuxCore
LuxCore ice cream blob

I tried the LuxCoreRender add-on and I liked it. The light bounces seem better, plus there’s a dispersion slider in the glass shader. The luxcore engine has it’s own shaders, so if I texture it in Eevee first, I have to redo the nodes.


Cat Head Mask

I used Blender to make a full face mask. I downloaded a CC0 cat and decimated its head. I edited it for minimal triangles and maximal good looks. I scaled it to my head size. When I cut the parts, the UV mapping kept the correct proportions. Then I brought it into Affinity Designer to scale it to actual size. Below is the 9 page print file. The sizing for the parts is optimized for a 8.5×11 page.


Donut: Composition v2

I decided to do another render with the depth of field turned off and a higher transmission weight.


Donut: Composition

Here’s the final composition. I added a plate, table, wall, and glass window. Is the coffee blurry? Its part of the lesson.

Areas of Learning:
Lighting, camera depth of field, basic animation.


Donut: Seconds

I went back and reworked the donut to render better in Cycles. The texture still has some sharp angles on the edges, but they don’t show up in the viewport. I realized the texture is a cross between raised and cake.