This is the Anvil banged up.
Sculpting Notes:
For the slight pounding texture, I used the Displacement modifier: cloud texture. In Sculpture mode, I clicked many Hammer Bangs. The cloud texture brush is used for gritty bumps. I tried not to make too many surface deformations. Why is everything in this lesson made to be old and used?
The sculpted object was then Baked into the unsculpted object. When the normal map is placed into the “smooth” anvil, It went from 430,054 triangles, down to 133,056, while keeping the same look.