Here’s the Cycles glass shader difference.
Tag: blender
Donut: Coffee Galaxy
Before I gave up on the Eevee rendering, I tried adding an environmental background. This one is a galaxy.
Donut: Coffee
This is the glass cup of coffee. This is the look of EEVEE. Because of this, I went back to Cycles rendering. The look is interesting, but I wanted more realism. The coffee’s volume setting had little effect in EEVEE.
Areas of Learning:
Extrusion, solidify modification, scale/move/rotate, face, edit: spin & loop cut & crease, glass material, UV unwrap, multiple textures, normal red/blue, volume for color.
Donut: First
Here’s the first product. I rendered it in EEVEE. There were some strange areas in the donut when I rendered it in Cycles. Cycles is too noisy, both in the viewport and with the fan.
Areas of Learning:
Adding and shaping a mesh, sculpting, surface and subsurface, particles, instancing particles, weight paint for vertex group, color ramp for random colors, UV edit and painting, coloring with textures, mixing nodes.